Cross disciplinary collaborations with with dancers, choreographers or other media artist such as Obscura Vertigo is a high priority for KLO
Obscura Vertigo are interesting to us, because we share a fascination of creating spaces – they did it with heaps of self-manufactured LED video strips, and we were at the mercy of a ballsy multichannel system, which forcefully massaged a sitting audience throughout a three-hour experimental electronica endurance set. Winter 2016.
The experimentation with creation of auditory spaces is important to us.
KLO was part of organizing a multichannel festival named Deus Ex Machina at the Danish National School of Performing Arts in Copenhagen, summer 2015. Focus was on research in electronic music performed live in a spatial context.
A dedicated scenography was build for the project in collaboration with Eva Kirstine Lendorph Christensen and light designer Elroy Villumsen. The scenography included hidden contact speakers surrounded by 32 speakers in a dome shape with 3 onion layers, enabling the performers to play with spatial placement of auditory events.
Performers were centred in space, with the audience moving around them. The audience were encouraged to investigate each concert spatially, both from a sound and physical movement perspective. Performers presented their way of human-computer interaction before commencing each concert, to invite the audience in, and communicating a more in-depth understanding of performing electronic music live.
KLO is a playground for experimentation with technology. is important to us.
We are often fascinated by having a spatial awareness, and wanted to try out how it would affect our live performances, if we projection mapped onto our skulls while performing, for creating a sensation of space, inside our heads.
Visuals were created from the following steps
a) create 3D models from scanning our skulls
b) make software which allowed for real time manipulation of the models, with a live audio input
c) project the manipulated faces onto our physical skulls while playing, to create a sense of depth or abstract ‘see-through’.
A condensed artistically proof of concept video with edited excerpts of a live-performance is staged in the video.